5+ years experience using industry-standard 3D modelling and design software, including Maya, Substance Painter, Blender and Unreal. Additionally, 5+ years experience in photogrammetry using multi-camera rigs and RealityCapture.
- Lead on-set setup of multi-camera photogrammetry systems for full-body and prop capture.
- Capture, organise and log data for high-profile film, TV, and game productions.
- Operate, maintain and troubleshoot technical systems in fast-paced production environments.
- Liaise directly with production teams and coordinators to ensure smooth workflows.
- Support the processing team by assisting in the creation of 3D assets from captured data.